I’m going into this developing adventure at the tail of playing two great rogue-likes – “Hades” & “BlazBlue Entropy Effect”.
Playing these games definitely pushed me to thinking the hill my player will be running down on can be modular.
So why not go modular?
The short anser is because I’m still a beginner game dev and limiting the game’s scope will make it easier to control, more predictable.
The alternative is going static. This will mean a fixed map with the same dirt mounds in the same locations.
How can I push for replayablity?
NPCs can have slight random factors in their runs. Wether if the angle the run at, the speed, the turn speed etc.
If I’m aiming for around 10 runners each round, this should still create enough variation and unexpected chaos.
Static it is.