Delinon's Cheese-Race

Title Logo cheese

Delinon’s Cheese-Race is an arcade chaos-racing game where runners tumble and roll downhill after a racing cheese wheel.
The player will need to navigate and jump over obstacles and other runners in order to be the winner.

– Picking one of 4 characters (Shadow, Reish, Cricket or Servaas)
– Racing against the remaining characters and other NPCs (farmers, town’s guards and a moustached villain)
– The ability to steer and jump
– Basic obstacles: dirt mounds, dirt ruts carved by fallen runners
– The ability to fall
– Stopping the runner if they’re running out of bounds

– Jumping over a fallen runner’s dirt ruts give a short boost
– When a player falls, give a split seconds mid-air to decide which direction the tumble will go
– If tumbling into an obstacle – fully stop
– Visual commentary from a pun-loving Bree-Ann and a an avid eye-roller town’s guard

– Splitscreen multiplayer
– Character specific abilities 🤤
– Multiple maps

An amateur game dev with background in web dev and frontend development, as well as well based knowledge and skills in music & graphic design.

Player proxy

The player character needs to start somewhere, and because I decided to code the game mechanics first – visually, a plain rectangle is more than enough.

Here are the core mechanics the player will evenatually need:

  • Rolling down the hill and accelerating automatically
  • Turning left and right (player input)
  • Jumping (player input)
  • Falling – when hitting an obstacle
    • Falling should trigger a long trail full stop, leaving a dirt trail in the player’s wake
  • Full stop with deceleration – for finish line and side borders

In the next log entries I’ll breakdown the code for each item done.

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